Tuesday, March 24, 2020
Gymnastics Skills for Life free essay sample
Manystudents in my school excel in sports such as soccer, cross-country and football.But my activity is uncommon for young men my age. It is gymnastics a complexyet invigorating sport that, as I have learned over the years, not onlychallenges ones physical state, but also ones mind. Gymnastics has taught meself-discipline and given me confidence, more so than any other sport I everattempted. I have felt pain and pleasure, faced fear and adversity, but most ofall, learned resiliency. Each of these life lessons has helped not only myacademics, but also my character. They will help me in the workplace,too. The sport of gymnastics is very time-consuming. I work out between 17and 20 hours a week, not to mention the two hours it takes to drive to and frommy gym every day. Some would think such a time-consuming sport would harm myschoolwork. Instead, it gives my life a sense of urgency that not only causes meto spend more time on homework, but also helps me with time management skills andaids me in the composition of quality work in a shorter span of time. We will write a custom essay sample on Gymnastics Skills for Life or any similar topic specifically for you Do Not WasteYour Time HIRE WRITER Only 13.90 / page Also, thehard work involved in gymnastics is reflected in my schoolwork because it puts mein a mindset to work to the best of my ability. Gymnastics has taught methat hard work and dedication are not always greeted with immediate rewards. Lastyear was my first at a new level of gymnastics. I worked hard all season, butreceived few awards. I learned that although I didnt receive many prizes, tryingmy best was what was important. Sometimes in the workplace hard work is also notrewarded. With the proper mindset, however, knowing that the job was done wellwould be enough of a reward for me. To be successful in school,intelligence and hard work will get one very far. To be successful in theworkplace, one must also have maturity, confidence and discipline. Few activitiesteach these better than gymnastics. To accomplish particular skills, ones mindmust be so disciplined that the individual is in perfect control of his/her body.The slightest distraction or feeling of fear will not only jeopardize the qualityof ones gymnastics, but also possibly even ones safety. An individual must haveextreme self-confidence to prevent hesitation while doing an intimidatingskill. Gymnastics is very demanding of ones body. My hands are constantlychapped and raw from swinging on the high bar, and my legs are often cut andbruised from relentlessly pushing my body to its limit on the pommel horse. Ioften do not get enough sleep, since I dont get home from gymnastics until10:30, and still need to eat dinner. But certain occupations will demand that Ipush my body. If it is not in the best condition at a certain time, theself-discipline I have learned helps me keep my mind in as good a shape aspossible. In gymnastics, I often cannot perform a skill either because offear or because I am just not physically able. Whatever the reason, it isextremely frustrating and discouraging. It sometimes makes me feel bad aboutmyself and where I am going in the sport. Although I may feel unhappy for awhile, I have learned to be resilient and bounce back by being energetic in myschoolwork and gymnastics, and taking pride in myself and putting myself in agood mindset. Although I will lose my ability to do gymnastics as I age, I willnever forget the life lessons this sport has taught me.
Friday, March 6, 2020
Overview of Human Cloning
Overview of Human Cloning Free Online Research Papers What if it was possible to hear Dr. Martin Luther King, Jr. speeches? How would his new speeches affect Americans and how people live today? How about the chance to go to visit your Grandma who died? She always made such great cinnamon rolls. Cloning has been used to re-create plants and animals for many years. It also makes it possible to learn more about diseases such as cancer and heart disease, and therefore, possibly, find a cure. Cloning a human could enable parents to choose desired qualities in their children. First, plants have been cloned for thousands of years. When cloning plants, you can combine two or more roots of different plants to make them seedless or have whatever quality you desire in that specific plant. Many animals such as tadpoles and Dolly, the sheep have been cloned. By cloning animals we can create more of rare or endangered animals and possibly hundreds of breeds could be saved. If it were legal to clone humans, good things would come out of it. Animals and plants have benefited from cloning, everyone can! Second, cloning could cure disease. It is possible that we could remove cancer from patients. Through cloning we can grow extra organs so that the cancerous, infected organs can be removed. This would also benefit people that simply need organ transplant, or replacement due to non-functioning organs. Even though a person that needs an organ transplant may or may not be life threatening, it certainly could make their life easier and more enjoyable. A hereditary disease is an illness that is passed through families. It is possible that hereditary diseases could be cured. As people learn more about how to re-create a person with the exact same DNA they could also learn how to modify a defective DNA in a person to maybe, for example, avoid leukemia in the second person. Next, through cloning, a person desiring to become a parent could choose the child that they have always been hoping for. People could create a child with great leadership skills or the child could be a hard worker. Again, disease could be avoided by altering DNA in this child. It could be totally up to the person wanting to become a parent. It would be possible for a single person to become a parent. Also, there would not be as great a need for adoption, as many children would be intentionally created, wanted by a parent. Sadly, there are some problems with this miraculous scientific advancement. The sheep that was cloned was successful but there were some questions that were raised. Dolly had cancer. Some people believe that cloning caused the cancer. Cloning also has major ethical problems with some religions. Many people feel that everybody has the right to clone themselves and should not be held back by what a religions believes. Cloning is a very complicated process. Step 1 is to isolate the donor cells. Step 2, you remove the nucleus from the egg. Step 3, transfer the cell in to the egg. Step 4, stimulate the cell division. Step 5, implant the embryo in to the womb. Step 6, deliver the clone. To conclude, cloning would obviously be a good thing for all of humanity. Cloning has improved the food we eat and has been tested on animals. It also gives scientists clues into many previously untouchable diseases. Maybe someday people will no longer fear cancer or heart attacks. Imagine, going into an office to order your dream child. It could happen. Many things are possible with cloning. Research Papers on Overview of Human CloningGenetic EngineeringPersonal Experience with Teen PregnancyMoral and Ethical Issues in Hiring New EmployeesComparison: Letter from Birmingham and CritoTwilight of the UAWMarketing of Lifeboy Soap A Unilever ProductHip-Hop is ArtStandardized TestingThe Effects of Illegal ImmigrationBook Review on The Autobiography of Malcolm X
Wednesday, February 19, 2020
What Culture Fears do the Antagonists of Ridley Scott's Alien Movie Review
What Culture Fears do the Antagonists of Ridley Scott's Alien Represent - Movie Review Example The main actors of the film are Sigourney Weaver (Ripley), Tom Skerrit (Dallas), Veronica Catwright (Lambert), John Hurt (Kane), Ian Holm (Ash), Bolaji Badejo (Alien), Yaphet Kotto (Parker) and Harry Dean Station (Brett) (IMBD). The movie holds many symbolic cultural and economic representations of the 1970s essentially through the portrayal of the antagonists. During 1970ââ¬â¢s the Feminist movements were wide spread. Women in America were fighting for Equal Rights Amendment in US constitution. Over 1000 people were involved in the Equal Right Amendment Extension march of 1978. In this background Alien shows the gender role reversal in the form of tough female protagonist (Ripley) who finally slays the alien at the end. Again in a scene from the film, Ash refers to the alien creatures as Kaneââ¬â¢s son thus implying him to be a mother. The success of the film was due to its embodiment of feminism. During that time in America, sexually transmitted disease was wide spread. It af fected nearly 40% of sexually active individuals of that time. In the movie this issue was also addressed. The Alien was born through the penetration of the host Kane and Ripley made it a point to use quarantine for fear of infection. Ash, the android in the movie signifies the way how technology is getting beyond human control. The movie released a short time after the partial nuclear meltdown at the Three Mile Island nuclear power plant in Pennsylvania and this event changed the way how people viewed this movie. In 1979 America experienced second oil crisis because of disrupted production and Iranian revolution and so there was a continuous oil price increase and there was a fear among the people that there would be no more oil or gasoline left. The movie portrays this fear of the people and shows that the crewââ¬â¢s mission was to bring mineral ore from distant places in the galaxy and to return them to earth (Alien: Film analysis). There are many sexual imageries and connotat ions in the film. Alienà screenwriter Dan Oââ¬â¢Bannon spells it out himself: "One thing that people are all disturbed about is sex... I said 'That's how I'm going to attack the audience; I'm going to attack them sexually. And I'm not going to go after the women in the audience, I'm going to attack the men. I am going to put in every image I can think of to make the men in the audience cross their legs. Homosexual oral rape, birth. The thing lays its eggs down your throat, the whole numberâ⬠(Dietle). The human crew members who invaded the alien ship are in effect the ââ¬Ëman sized sperm crawlingââ¬â¢ through it. The birth of the alien holds another story. The filmmakers presented the birth in a violent manner and it was representing the menââ¬â¢s ignorant ideas about pregnancy and birth (Dietle). Alien is not just a sci-fi monster movie. The distinct part of Alien is the way in which the alien encounter is destabilized by an inclusion of provoking themes like hig h technology and human sexuality. James H. Kavanagh interpreted the film within a Marxist framework. Judith Newton has reappraised the film in the light of contemporary feminist discourse and Barbara Creed had applied Freudian concepts of sexuality to it (Pimley, 3). Although the film employs a familiar and traditional scenario, the themes of technology and sexuality explored in Alien anticipate the new wave, displaying a newfound interest and concern for the human body that would become a defining feature of 1980s science fiction. It was to be a decade during which the boundaries
Tuesday, February 4, 2020
Week 6 DQ's Essay Example | Topics and Well Written Essays - 500 words
Week 6 DQ's - Essay Example Most students from minority schools enroll in low-level colleges because of lack of finances, these schools do not have resources needed for them to complete their college studies like their year mates in high-level colleges, which are mostly the Whites and the Asians who comes out successfully as graduates. The students from the minority end up dropping out from college, a few makes to graduate leading to low graduation rates among these minority groups. Cultural differences have been a contributing factor for the differences in graduation rates between these two groups (Davidson, 2008). The process of carrying out evaluation process is a technical process and requires that an individual be conversant with the cultural issues of the setting he/she is dealing with. The is need for evaluators to have some cultural competences of that setting, such cultural competencies include understanding communication patterns used, practices these communities participate, mode of dressing and mode presenting himself/herself. Lack of these competencies will render evaluation useless since they will not open up. Consulting firms should ensure that both the majority and minority groups are represented. Looking at the composition of both the staff and the students in the school, there were unequal distribution of staff among the races, minority groups had few staff while the majority groups dominates almost all sectors. If cultural biasness is to be minimized and even brought to an end, the authority should ensure that these inequalities are brought to an end. Capacity building in the district schools should be put into consideration during evaluation process. Consulting firms should create position to accommodate all groups; the capacity for each group should be put into consideration (Becker, 2003). Effective learning and acquisition of appropriate skills and experience in students is realized when teachers put
Sunday, January 26, 2020
Software Quality Requirement Analysis on Educational Game
Software Quality Requirement Analysis on Educational Game Software Quality Requirement Analysis on Educational Mobile Game with Tourism Theme Anggy Trisnadoli1*, Istianah Muslim2, Wenda Novayani3 Abstract: Mobile game is one type of game that runs on mobile devices such as smartphones and tablet PCs. In previous research, we have proposed quality model for mobile game which is a quality model that was built to measure quality from mobile games. This model was built from quality requirements that were analyzed for mobile games. Educational mobile game is education game genre with mobile based that aimed to learning, then the quality requirements maybe will different compared to other games. This research was conducted by analyzing the mobile games quality requirements that specific for educational games genre in order to generate new quality requirements that are specific to the mobile educational game. The case studies that become an evaluation of current research are the tourism of Riau province, Indonesia. So the mobile educational game that will design later is a mobile educational game that contains about tourism in Riau province. To get a list of criteria for this case, then we conducted a survey of several users, and also formed a group discussion forum along with a tourism ambassador of Riau province, so that the quality requirements will be more reliable. So the proposed quality requirements may become a reference to build a game product that has a good quality based on the users perspective. Keywords: Software quality, games, mobile games, educational mobile games, tourism, Riau province. Game is a system composed of artificial rules that involve players with the aim to entertain [1] [2]. Game contains scenarios that composed of a collection of audio and visual interest that allows users to enjoy game play that has been given by the game. By the unique characteristics game compared to other software, then, there are many things that do more specific, special for the games. Quality model for mobile game is one of the quality models that were built to measure the quality of the mobile games [3]. This model was built based play ability quality models built by Sà ¡nchez et al [4] and adapted to the quality requirements for mobile games [3]. In its application this quality model used to measure the quality of a users perspective, so that measurements can be made after the game finished mobile products developed. In designing an educational game, it must be guided by a good reference. Quality assurance can be done starting of the development stage, the design stage. Quality models for the mobile game offers a collection of properties that indicate the needs of a mobile game quality, so that the quality requirements can be used as a reference in building a good mobile game. However, that offered quality requirement is built for the mobile game in general, while the mobile educational game is a genre the mobile game with educational or learning, so that the quality requirements could have a few differences. Based on these problems, so, in this research we performed an analysis of the mobile games quality requirements that are specific to the educational games genre, to be able to produce a game product that has fit quality of the quality requirements based on the users perspective. As for the issues that will be studied in this paper are does requirements for a quality mobile game can be used as a reference in the design stage of development the mobile educational games. And how far the relationship of quality requirements for mobile game required to Mobile Educational Games with Tourism content of the users perspective to be able produce a good quality product. 2.1. Quality Requirement for Mobile Game In 2015, research on the quality model for mobile games has been conducted by Trisnadoli, Hendradjaya and Sunindyo [2] entitled A Proposal Quality Model for Mobile Games. Quality Model for Mobile Game was formed based on the software quality requirements that has been compiled based on the criteria and ideas from several researches on mobile games [3]. The proposed model has quality factors as shown on Fig. 1. Fig. 1. Quality Model for Mobile Games [2] Factors and sub factors for the quality of the quality model for mobile games that have been proposed are Usability In Use with sub factors Effectiveness In Use, Efficiency In Use, Satisfaction. Then Flexibility In Use with sub factor Accessibility. And Safety with subfactor User Health Safety Table 1. Quality Requirements for Mobile Games [3] No Quality Requirements for Mobile Games 1 Game gives a clear goal and a player can achieve goal 2 Players do not find any error in the game 3 Game can be played in a short time 4 Game easy to understand by players 5 Game has a manual (help feature) 6 Control of the game has been consistently in according with the standards 7 Games provide an appropriate response to the action of Players 8 Challenges, strategies and the steps of the game are already balanced 9 Screen layout is comfortable to be seen 10 Audio of the game was comfortable and supportive with a good game 11 Mobile devices and game interface are already suitable and appropriate 12 The experience of playing is Fun 13 Players get the appropriate reward 14 Storyline or scenario of the game is interesting 15 Players can express themselves 16 No repetition that make the game boring 17 Game control is appropriate and flexible 18 Game can accommodate the surrounding environment 19 Game supports multiple ways to play 20 Players are not affected on safety and health issues Mobile game is defined as a game played on a mobile platform-based devices are expected to increase the entertainment on the users mobile device. Mobile devices that can be applied to mobile game such as Smartphones, PDAs, Tablet PCs and Portable Game Console. Mobile game is highly dependent on the device that became his home [5]. Based on the characteristics of mobile games and mobile applications presented by several researchers [6]-[11] then performed an analysis of the characteristics and then were extracted to produce set of quality requirements are been the foundation of building a quality requirement that will be used. After conducting an analysis of data that has been collected, so, the conclusion of proposed quality requirements for mobile game can be seen in Table I. 2.2. Educational Game Genre Characteristics According to Sugihartono [12], educating means the process of changing the attitudes and behavior of a person or group with a mature effort with teaching and training efforts. Education can be obtained for both formal and informal. Formal education was obtained from a structured learning that has been designed by an institution. While the non-formal education is the knowledge gained humans in everyday life either experienced or learned from others. One way to learn with non-formal system is by educational game. Educational games are games that are designed or created to stimulate thought include improving concentration and problem-solving [13]. YM Harahap on [14] concluded that the educational game is one of the games that can be useful to support the teaching and learning process with more fun and more creative, and usable to provide teaching or increase user knowledge by an exciting media. According to Hurd and Jennings [15] declared that educational game is game that is specifically designed to teach user a certain learning, concept development and understanding and guide them in their ability to train and motivate them to play. Factors that are considered necessary in developing educational game are usability, accuracy, appropriateness, Relevance, Objectiveness, Feedback, Engagement, Motivation, and Gaming Literacy. Dondlinger [16], said that a number of distinct design elements on educational games are narrative context, rules, goals, rewards, multisensory cues, and interactivity seem necessary to stimulate desired learning outcomes. And a few other things about the characteristics of the educational game are Challenging, Fun, and Excitement not patronizing and based on experience, interactive, expertise, reflection. Determination of the quality requirements of mobile educational games, we perform an analysis based on various sources of quality requirements, such as the quality requirements that have been offered by previous researchers then combine from survey results that conducted on some respondents, while also using the functional requirements of mobile educational game stakeholders for tourism in Riau province. So that, the proposed quality requirements can become a reference in developing mobile educational game with good quality. à à 3.1. Quality Requirements for Mobile Educational Game based on Users Perspective In determining the quality requirements of mobile games from the users perspective, data collection or surveys conducted to several respondents randomly. Respondents, who being questioned are derived from various professions, age, sex, and excitement in playing the games. The stuff to consider in conducting a survey on software quality requirements analysis for mobile games are The comfort of audio and visual, Interest on the storyline, Satisfaction in playing, the comfort using control game, Screen size of mobile devices, Addictive (the desire to repeat the game). Survey of users was conducted in the form of an interview. Selection of respondents by random sampling method is applied to 130 people with different backgrounds, but still has an interest in using games on mobile devices. The interview results are then analyzed and processed by concluding and verification of data obtained. Table II is the result of the conclusions of the quality requirements of mobile games based on the users perspective. Table 2. Survey Result on Requirements from Users Perspective No Indicator Requirements 1 The comfort of audio and visual Mobile game should be good appearance The layout that is used comfortably viewed Color usage harmonious and good 2. Game Controller The buttons position is appropriate The controller usage is simple 3 Storyline Game characters are Interesting Scenario of the games are not boring The desire to repeat the game again and again Based on data that shown in Table II, and after calculation of the number of respondents who give a positive statement on the list of requirements, so the number was created in the percentage as shown in Fig. 2. Fig. 2. Survey result on requirements from users perspective by percentage 3.2. The results of the Forum Group Discussion for Riau Province Tourism Case Study Forum Group Discussion (FGD) was conducted to get a conclusion for the criteria that are required to build a mobile educational game with a case study of tourism on Riau province. This activity was attended by 35 participants that were an ambassador for tourism in Riau province. Discussions were held during few hours, then, closed with some results which can be seen in Table III. Table 3. FGD Result to Mobile Educational Game Criteria No Indicators Criterias 1 Interface Attractive appearance (eye catchy) 2 The color usage is comfortably viewed 3 Audio comfortable to hear 4 Storyline Interesting storyline or game play 5 Not boring 6 Addiction (wanted to play again-and again) 7 Education Contents Simple but meaningful Growing a curiosity From the discussion we get conclude that the most important content in game tourism theme are Arts, Tourist Attraction and Folklore. Arts with Traditional Dance, Songs and Musical Instrument. Tourist Attraction with Nature and Historical Heritage. Folklore with Legend and Fairy Tales. Table III shows the various technical criteria to be considered in the development of an interesting mobile educational game. In order to build a mobile educational game on tourism sector, there are several things to consider such as the content, simple but meaningful and interesting, and dont forget to contain about Malay art and culture, because it is a hallmark from Riau Province. As for the interface of this educational game, the things to consider are the attractive appearance, the use of color that comfortable to look at and pleasant sound to be heard. After discovering the things that become important considerations in the requirement of mobile games, educational games, also the requirement for mobile game with tourism content, then formed a new calculation to show the overlapping and interrelated requirements to be good quality requirements as a reference in designing a mobile-based game with education genre and tourism case study in Riau province. The results of the analysis are shown in Table IV. Table 4. Mapping of Quality Requirements for Mobile Educational Games with Tourism Theme Requirements Quality Requirements for Mobile Games [3] Previous Research on Educational Game Survey Result from Users Perspective FGD Result on Educational Game on Tourism Game provides a clear goals à ¢Ãâ Ã
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¡ Based on that Table IV, indicated that some requirements are actually owned by all sources are used, but there are some requirements that are not discussed on several sources. Especially the contents of tourism that it only required if the specific case study towards the tourism sector, would be an important thing for the preparation of quality requirements. Based on all the stages that have been done before, and then we analyze it to propose a new quality requirement. Proposed quality requirements for mobile educational game that specific to tourism case study are show on Table V. It contains the proposed quality requirements for mobile educational game with a case study of tourism. So in designing and developing mobile educational game later, these quality requirements can become one of factor to be good quality software. Because of the good quality software is start from the design stage, not only during the implementation or development, even when they are published to the user. Table 5. Proposed Quality Requirements for Mobile Educational Games with Tourism Case Study No. Quality Requirements 1 Game provides a clear goals 2 Game is easy to understand 3 Game can be played in a short time 4 Game have complete features 5 Control of the game has been consistently in according with the standards 6 Screen layout is comfortable to be seen 7 Audio of the game was comfortable and supportive with a good game 8 The mobile device screen is appropriate to the game 9 The experience of playing is Fun 10 Storyline or scenario of the game is interesting 11 No repetition that make the game boring 12 Game control is appropriate and flexible 13 Players gain knowledge from the game 14 Game is simple but meaningful 15 Content on tourism must be update 16 Language usage appropriate to target of player 17 Having educate messages behind the entertainment given Based on the analysis and evaluation, the conclusions of this research are software quality requirements especially in the game are heavily dependent on type and case studies that will be develop. Software quality requirements can be composed of any various kinds of input, not only from the existing criteria, but also can be collected based on user feedback and the specific requirements of stakeholders that will use the software. Quality requirements for mobile educational game on tourism case studies has been built specifically based on the criteria that collected to build a good quality software. The proposed quality requirements can become a reference in building software educational game design since the beginning, so the quality of mobile educational games already maintained earlier. For future research, the proposed quality requirements should be performed a validation testing on the feasibility, so that it can be more confirmed as good quality requirements. And the proposed quality requirement can be a reference to build a quality model with specific quality factors and complete metrics to evaluate the mobile educational game software, so it can measure how much the quality value of a mobile educational game in tourism theme. Acknowledgment We would like to thank to Politeknik Caltex Riau to Support this research, also to Riau Province and Pekanbaru Citys Tourism Ambassadors Bujang-Dara to help us with very generous discussion and feedback. References Clearwater, D. A. (2011). What defines video game genre? Thinking about genre study after the great divide. The Journal of the Canadian Game Studies Association, 5(8). Trisnadoli, A., Hendradjaya, B., Danar, S. W. (2015). A proposal of quality model for mobile games. In ICEEI 2015 International Conference. IEEE. Trisnadoli, A. (2015). Software quality requirement analysist on mobile game based software (Analisis kebutuhan kualitas perangkat lunak pada software game berbasis mobile). Journal of Applied Computer (Jurnal Komputer Terapan), 1 (2). SÃ ¡nchez, J. G., Simarro, F. M., Zea, N. P., Vela, F. G. (2009). Playability as extension of quality in use in video games. Proceedings of 2nd International Workshop on the Interplay between Usability Evaluation and Software Development (I-USED). Ponnada, A., Kannan, A. (2012). Evaluation of mobile games using playability heuristics. Proceedings of the International Conference on Advances in Computing, Communications and Informatics (pp. 244-247). ACM. Hussain, A., Kutar, M. (2008). Usability metric framework for mobile phone application. In Conference Information Integration and Web-based Applications Services. ACM. Jeong, E. J., Kim., J. (2009). Definitions, key characteristics, and generations of mobile games. Mobile Computing: Concepts, Methodologies, Tools, and Applications. Monash University Korhonen, H., Koivisto, E. (2006). Playability heuristic for mobile game. Proceedings of the 8th conference on Human-computer interaction with mobile devices and services. ACM. Nantes, A., Brown, R., Maire, F. (2008). A framework for the semi-automatic testing of video games. In AIIDE. Nayebi, F., Desharnais, J. M., Abran, A. (2012). The state of the art of mobile application usability evaluation. Proceedings of 25th IEEE Canadian Conference on Electrical and Computer Engineering (pp. 1-4).IEEE. Salmre, I. (2005). Writing mobile code: Essential software engineering for building mobile applications. Addison-Wesley Professional. Sugihartono, Fathiyah, K. N., Setiawati, F. A., Harahap, F., Nurhayati, S. R. (2007). Psychology of Education (Psikologi Pendidikan). UNY Press. Handriyantini, E. (2009). Computer Based Educational games for Elementary Student (Permainan edukatif berbasis komputer untuk siswa sekolah dasar). Malang: Journal of STIKOM Indonesia (Jurnal STIKOM Indonesia). Harahap, Y. M. (2015). Design of Educational Game as a Learning Media for Preschool Children with Adobe Flash CS 5. SP (Perancangan Game Edukatif Sebagai Media Pembelajaran Pada Anak Usia Dini Dengan Adobe Flash CS 5. SP) Mathematics, USU. Hurd, D., Jennings, E. (2009). Standardized Educational Games Ratings: Suggested Criteria. Scientific Paper. Dondlinger, M. J. (2007). Educational video game design: A review of the literature. Journal of applied educational technology, 4(1), 21-31. Authors biographies Anggy Trisnadoli obtained his B.Sc. degree in Informatics Engineering from Politeknik Caltex Riau in 2011, a M.Sc. also in Informatics Magister from Bandung Institute of Technology in 2015. He has worked as a lecturer in Politeknik Caltex Riau from 2012. Currently, he is lecturing in Information System, Computer Department of Politeknik Caltex Riau, Indonesia. His research interests are in games, mobile application, 3D Animation and Multimedia Software. His email address is [emailprotected] Istianah Muslim is a lecturer in Information System Department in Politeknik Caltex Riau. She received her Master of Industrial Engineering from Institute of Technology Sepuluh Nopember in 2013. Her research interests are in the area of human factor, ergonomic, safety and health, supply chain management, production planning and Design Product. Her email address is [emailprotected] Wenda Novayani is a lecturer in Computer Engginering Department in Politeknik Caltex Riau. She received her diploma degree in Computer Engginering from Politeknik Caltex Riau in 2006 and B.Sc degree in Electrical Engginering from Intitute Teknologi Bandung in 2013.
Saturday, January 18, 2020
Black Rook in Rainy Weather Essay
I an infrequently lost for words. I like to think of myself as quite an eloquent and articulate speaker and writer, but there are times when I feel neither. It is ironic that the very subject of this poem, a lack of words, or rather a lack of inspiration, is exactly what is holding me back from writing the things I would like to write. Although I know how this poem makes me feel and I know the emotions it conveys, I cannot bring myself to write about them or to speak about them, I simply cannot find the words. Each time I read the poem a rush of thoughts dash through my mind, so quickly that I cannot recollect them in time to consider them in the detail they deserve. This poem deserves consideration, thought, analysis, it deserves appreciation and admiration, because it describes exactly how even the most expressive and eloquent writers are sometimes at a loss for words. Although the poem is a metaphor and is about many things that lie deep beneath the surface of the words, it is beautifully written even in the most literal terms. Plath uses adjectives to describe every object, every movement of the poem, ââ¬Ëstiff twigââ¬â¢, ââ¬Ëspotted leavesââ¬â¢. She uses many other poetic devices, such as alliteration in the lines ââ¬Ërare, randomââ¬â¢, ââ¬Ëwalk waryââ¬â¢, ââ¬Ëso shine as to seize my sensesââ¬â¢ and personification in the lines ââ¬Ëmute skyââ¬â¢ , ââ¬Ëminor light may still lean incandescentââ¬â¢. The poet also uses short phrases broken by commas to increase the tempo of the poem and to give it a rushed feeling. However, these poetic devices are not simply used to embellish a purely literal piece of writing. They are used to demonstrate the beauty of the mundane, the magnificence of the ordinary. The poet says ââ¬ËI do not expect a miracle or an accidentââ¬â¢ which suggests that she is content with the mundane and can see itââ¬â¢s splendour. But as the poem progresses we see that she could not survive on the ordinary, but needed to express herself in her poetry and needed inspiration to do so. Though Plath tries to persuade herself she survive on the ordinary and the imple, it is obvious that desire for inspiration, ââ¬Ëthe angelââ¬â¢, are the only things that can make these mundane situations bearable. She contradicts herself when she states that ââ¬Ëmiracles occur. ââ¬â¢ She contradicts her previous idea that there is beauty in the ordinary and instead describes moments without inspiration being similar to ââ¬Ëtrekking stubborn through this season of fatigueââ¬â¢ . This suggests that during these periods of time she is not living, but barely surviving. Her entire life depends on the moments of inspiration, ââ¬Ëfor that rare, random descent. ââ¬â¢ She is a poet, and her survival depends on her writing. She can only express herself through her writing, and without it, without her inspiration, she feels nothing. This nothingness, this lack of inspiration is to her far worse than the feelings of depression she felt constantly throughout her life. Her ââ¬Ëfear of total neutralityââ¬â¢ consumes her and scares her. This ââ¬Ëfear of neutralityââ¬â¢ refers not only to writing, but also to life in general. If one feels nothing, if life is constantly similar to ââ¬Ëtrekking stubborn through this season of fatigueââ¬â¢ then there is no reason to live in the first place. Life is a constant wait for inspiration, for meaning, for purpose, and often this purpose does not appear. Plath realises, unlike many others, that without purpose, without inspiration, there is no beauty in the mundane. Without ââ¬Ëthat rare, random descentââ¬â¢ of an ââ¬Ëangelââ¬â¢ there is little reason for life at all.
Friday, January 10, 2020
Catcher in the Rye Essay
Is Holden Caufield, out of the novel catcher in the rye written by J. D. Salinger insane in a sane world or sane in an insane world? But really what defines sane and insane this is what will be brought to attention through out this essay. According to the dictionary definition insane is some one of a not sound mind, mentally damaged or deranged or utterly senseless. Other definitions state that insanity craziness or madness is a spectrum of behaviour characterised by certain abnormal mental or behavioural patterns. Insanity may manifest as violations of societal norms, including a person becoming a danger to them selves or others. Where as sanity is defined as free from mental damage derangement, having a sound and healthy mind mind, having or showing reason, sound judgment or good sense. But in my opinion insanity is just some one out side of the norm in societyââ¬â¢s narrow minded views. Some one who is differentiating in there points of view from what has be come the strait and normal. Society has drawn these box out lines of what is sane and in sane especially in the era that Holden grew up in. Holden is a basic young boy who differentiates from the norm a little in his characteristics, he is a little bit more head strong and aware of the realities of the world and portrayed society. Though he is generally of a rational sane mind at the beginning of the book there are a few occasions where the cracks start to show and you can catch glimpses of his ââ¬Å"insanityâ⬠can be seen such as when Stradlater takes Jane out one night on a date and Holden states that though he has a few blank patches of memory he can remember being by the window staring out at nothing consumed in worry and dark thoughts, when Stradlater returns that night Holden shows uncharacteristic anger and rage that he can not contain resulting in him hitting Stradlater in the side of the head and when Stradlater holds him down Holden screams vulgar profanities at him in a fit of rage.
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